Nowadays,
in the digitalization era, it is becoming ever more pertinent to have
reasonable use of digital content. This consideration should also apply
to cultural heritage, not only conservation. In the context of
globalization, smart actions for content use should be carried out to
provide sustainability of national identities. In the last decades, new
technologies have been developed and used for digital conservation in
the form of three-dimensional computer models with varying size,
starting from very small museum exhibits and ending with the largest
cathedrals and castles. The benefits computer models are undeniable. By
prototyping and reverse engineering, significant exhibits are developed
providing possibilities not only to see, but also to hold in one's hands
and interact thereby allowing a better understanding of historical
events and their meaning. Three-dimensional visualization provides
virtual tours in different places and in different times. Unfortunately,
development of such content is very expensive. Furthermore,
technologies for a successful immersion level are in the development
phase. This applies to criteria of content quality and availability and
functionality of interaction. It is also vital to understand what
elements to virtualize and how it lines up with the provision of
national identity. Competition and tourism promotion conditions are
undoubtedly a significant driving force for technological development,
but, from an identity sustainability point of view, it is important that
they go hand in hand.
The aim of this research is
to develop a baseline design for a set of technologies and the use of
virtual and augmented reality to find recommendations for the
sustainability of the national identity of countries via the prism of
cultural heritage. Thereby providing planned and global technological
solutions that are not aimed towards individual museums and separate
objects of cultural heritage but focused on the overall region in the
specialisation of ancient sites.