Virtualization of Digitalized Cultural Heritage and Use Case Scenario Modeling for Sustainability Promotion of National Identity

Under a Creative Commons license
open access

Abstract

Nowadays, in the digitalization era, it is becoming ever more pertinent to have reasonable use of digital content. This consideration should also apply to cultural heritage, not only conservation. In the context of globalization, smart actions for content use should be carried out to provide sustainability of national identities. In the last decades, new technologies have been developed and used for digital conservation in the form of three-dimensional computer models with varying size, starting from very small museum exhibits and ending with the largest cathedrals and castles. The benefits computer models are undeniable. By prototyping and reverse engineering, significant exhibits are developed providing possibilities not only to see, but also to hold in one's hands and interact thereby allowing a better understanding of historical events and their meaning. Three-dimensional visualization provides virtual tours in different places and in different times. Unfortunately, development of such content is very expensive. Furthermore, technologies for a successful immersion level are in the development phase. This applies to criteria of content quality and availability and functionality of interaction. It is also vital to understand what elements to virtualize and how it lines up with the provision of national identity. Competition and tourism promotion conditions are undoubtedly a significant driving force for technological development, but, from an identity sustainability point of view, it is important that they go hand in hand.

The aim of this research is to develop a baseline design for a set of technologies and the use of virtual and augmented reality to find recommendations for the sustainability of the national identity of countries via the prism of cultural heritage. Thereby providing planned and global technological solutions that are not aimed towards individual museums and separate objects of cultural heritage but focused on the overall region in the specialisation of ancient sites.

Keywords

Visualization
Cultural heritage
Gamification
sustainability

Peer-review under responsibility of the Sociotechnical Systems Engineering Institute of Vidzeme University of Applied Sciences.